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  • This is a rough
  • First test
  • Procedural Planet
  • Open Procedural Enviroment - First Test
  • Shows some progress with the

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This video was made right after succsessfully implementing Eric Brunetpon's fantastic method ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... So. Project started end of november 2011, video from 15 dec 2011. This is about as far as I think I can take this method of

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ I spent the last week working on the ocean.

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